Rules for team creation
Team value
1100kStunty teams (Halfling, Orge, Goblin, Lizardmen w/o Saurus, Underworld w/o skaven) are allowed star players (Any star player their team can normally hire). The team must have 11 regular players on their roster before star players can be induced.
In addition, Goblins and Stunty Underworld may roster Bribes (50K each for Goblins/100k each for Stunty Underworld, maximum 3) and Halflings may roster a Halfling Master Chef (100K). No other inducements are allowed.
Stunty Underworld can roster 0-16 Underworld Goblins (instead of the normal 0-12).
Skills
TIER 1 -
Amazon, Chaos Dwarf, Dark Elf, Dwarf, Lizardmen, Norse, Orc, Skaven, Undead,
Wood ElfTIER 2 - Chaos, Chaos Pact, (Pro) Elf, High Elf, Human, Khemri, Necromantic, Nurgle’s Rotters, Slann, Underworld, Vampire
TIER 3 - Goblin, Halfling, Ogre, Stunty Lizardmen, Stunty Underworld
DAY 1 SKILLS (Saturday morning, at the start of the tournament)
Tier 1: 3 normal skills
Tier 2: 4 normal skills + 1 ‘double’ skill
Tier 3: 3 normal skills + 2 ‘double’ skills
DAY 2 SKILLS (Sunday morning, before round 4)
Tier 1: 3 normal skills
Tier 2: 3 normal skills
Tier 3: 3 normal skills
Stacking is not allowed, no player can ever receive more than one skill.
All skills must be clearly noted on all copies of your team roster before the tournament starts. It must be clear to everyone which skills are “day 1 skills” and which skills are “day 2 skills”.
You will be asked to hand in a copy of your team roster to the tournament organisation before the tournament starts.
Stunty Love
Since we love stunty teams so much all stunty teams (including Stunty Lizardmen and Stunty Underworld) will receive a special play card before the start of each game, which can be used for that specific game. One new card will be drawn for each game, and if the card is not used during the game it is forfeited and a new one is drawn for next game.The teams are allowed cards from the deck assigned in the table below:
Goblin - Dirty Tricks
Stunty Lizardmen - Special Team Plays
Stunty Underworld - Good Karma
Halfling - Magic Item
Ogre - Miscellaneous Mayhem
Schedule
Saturday:9:30 - Registration
10:00 - Match 1
12:30 - Lunch
13:30 Match 2
16:00 Match 3
18:30 Dinner
19:30 Beer!
Sunday:
10:00 - Match 4
12:30 - Pause
13:00 - Match 5
15:30 Closing ceremony
Basic rules
We play according to the Competition Rules
pack unless something else is stated here, including the addition of Slann, Chaos Pact and Underworld teams.
Team development
The tournament is played according
the resurrection style. All games are played without post-match procedures and
thus without winnings, player purchases etc. All injuries and earned star
player points are waived after each game. So each game starts with the same
players on the roster.
Scoring system
WIN - 3
pointsDRAW - 1 points
LOSS - 0 points
Tiebreakers
Players will
be ranked by the points they have earned. Should two or more players have the
same amount of points, the following tiebreakers will be used.TIEBREAKER 1 - Number of victories
TIEBREAKER 2 -
TIEBREAKER 3 -
TIEBREAKER 4 - Best of 3 in a "stone, scissors, bag" game. (Best of 5 if it's the finals...) :-)
Fair play
In order
to ensure a tournament in good sport and the best fun for everybody there are a
series of rules that can be agreed upon by both coaches in their mutual game.A rule you have agreed upon is fixed afterwards - unless both coaches agree to cancel it again.
Aside from this there is also a single rule to ensure both coaches feels the dices are, if not even, at least the same.
- You must allow your opponent to use your dice if he so wishes.
- Illegal procedures can be called if both coaches agree to enforce the rule.
Paint and miniatures
Painted
miniatures are mandatory, meaning that the miniatures should be based, fully
painted and recognizable for its team position. In addition, the miniatures
must resemble the team they are representing, in order to avoid confusion for
your opponents.We encourage you to use the following color coded bases:
Grey/none: Lineman
Red: Blitzer
Green: Blocker
White: Thrower
Yellow: Catcher, Runner
If your opponent can't easily recognize the different player types on your team, you must let him mark them somehow (without damaging the miniatures, of course). This could be with bottle caps or colored rings etc.
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